![sims 4 studio blender 2.77 sims 4 studio blender 2.77](https://storage.forums.net/6001674/avatar/gYTasFT0NSalXsKSAyXR.png)
It has been said in a few places (citation needed) that ultimately, the way group projects end up taking place for class projects and in real life are largely similar(ly awful). Over the past few years, I've had the opportunity to have a front-seat view of how groups of 3rd year computer science/software engineering students approach the problem of designing a UI. I can only image how bad sufferers of motion sickness find travelling to be. Combined with the gentle swaying of all the walls, light fittings, and other free-standing objects, the flickering lights (which threatened to blink out at any moment), and doors banging open and closed, it was quite a sickening feeling. The ground seemed convulse beneath our feet in wobbly waves of undulating motion. the most destructive type of quake motion), we were instead treated to a "lost at sea in a heavy swell". It was also relatively gentle (comparatively speaking): instead of any sharp jerking, shuddering, or horizontal shunting (i.e. much much longer than any previous quakes we've seen (and we've seen literally thousands in several years at this point).
![sims 4 studio blender 2.77 sims 4 studio blender 2.77](https://www.blender.org/wp-content/uploads/2016/03/277_Cycles_Subsurface.jpeg)
Unlike the previous ones we've had, this one went on for a very long time - for some 2-3 minutes by our rough estimation. In case you haven't heard, there was a massive 7.5 earthquake north of Christchurch (near Hamner Springs) that struck last night just after midnight. Just taking a break, and enjoying life like any "normal/regular/sane" human being does when this time of the year rolls around ) So, I'll keep this post short, so that I can get back to my holidays :) Therefore, the past week and a half I've been having a "real Christmas vacation" - that is, no work, no work-like things, and no "projects". Hang in there Blender animators - there's heaps of goodness just around the corner! On the bright side though, come May 1st (all going to plan, fingers-crossed), I'll finally be able to resume work on my ever-growing backlog of 1000x more exciting projects. There's still a few short/long months left before I'll be done with it whether it's short or long depends on your worldview - short when it comes to the mountain of work remaining (eek!) and long when thinking about the amount of time/energy required to get it all done (double eek!). As you may have noticed, it's been a rather hectic few months for me as I'm currently locked into a soul-sucking death march tussle with my PhD project (also known as the dreaded "write up"). Pardon the lack of updates here over the past month(s). Lo and behold, it's already the end of December, and the last day of 2016 too! How time flies.